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AI Insights · Timothy · October 2022

Top 5 Final Fantasy Games Performance on Android in Sweden, Q3 2022

In Q3 2022, the top 5 Final Fantasy games on Android in Sweden showed varied performance trends in terms of weekly downloads, revenue, and active users according to Sensor Tower data.

Top 5 Final Fantasy Games Performance on Android in Sweden, Q3 2022

Throughout Q3 2022, the top 5 Final Fantasy games on the Android platform in Sweden exhibited diverse performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:

DISSIDIA FINAL FANTASY OO saw fluctuations in its weekly revenue, peaking at around $577 in late June and experiencing a low of approximately $143 in mid-September. Weekly downloads remained relatively low and stable, with a slight increase to 24 downloads in early July. The game maintained a modest number of weekly active users, with a peak of 32 users in mid-July before dropping to 10 users by mid-September.

FINAL FANTASY BRAVE EXVIUS experienced a more volatile revenue trend, starting with $1.13K in late June and fluctuating throughout the quarter, ending at $366 in late September. Weekly downloads also varied, with a peak of 18 in late June and a low of 0 in several weeks. The game managed to keep a consistent number of weekly active users, peaking at 39 in early July and gradually decreasing to 23 by the end of September.

FINAL FANTASY VII had a relatively stable revenue stream, maintaining figures around $28 to $33 for most weeks, with minor dips. Downloads showed a slight uptick in early July, reaching 11, but mostly hovered around lower single digits. No data was available for weekly active users.

FINAL FANTASY TACTICS : WotL experienced a decline in revenue over the quarter, starting at $74 in early July and dropping to $7 by late September. Weekly downloads fluctuated, peaking at 14 in early August but dropping to 0 by mid-September. Similar to FINAL FANTASY VII, no data was available for weekly active users.

FINAL FANTASY BE:WOTV had a notable revenue peak of $886 in early July, with fluctuations throughout the quarter, ending at $508 in late September. Downloads were minimal for most of the quarter, seeing a significant increase to 44 in late September. The game maintained a steady number of weekly active users, peaking at 78 by the end of September.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022